The Game of Learning: A Boardgame

Board games have often taken on difficult subject matter in an amusing or fun manner; the classic Monopoly pits players against each other in a fight for real estate, while the Game of Life attempts to cover the trials and tribulations of becoming an adult. One of the keys to a successful board game is the synthesis of rich content with an accessible "play factor" - ultimately, the game needs to be fun and engaging.

Students were tasked with creating a board game dealing with the complicated subject matter of Supply Chain Management. By developing a narrative threaded throughout the structure of a game, it becomes possible to assist users as they move successfully towards knowledge - designers can develop a framework for users to have direct, engaging, and fun experiences with complicated content.

 

Student Work Examples

Shown: Logistics, The Supply Chain Management boardgame, by Aaron Moulton, Matt Franks and Jordan Peak